9 Buildings

Base Upgrade Priority Guide

Maximize your camp's efficiency with the optimal building upgrade order. Every dollar and watt matters in the quarantine zone.

Last Updated: January 28, 2026

Base Upgrade System

Your quarantine camp consists of 9 upgradeable buildings. Each upgrade costs money and many require Generator power. Choosing the right upgrade order is critical — upgrading the wrong building first can leave you short on power, beds, or food when you need them most.

Total Buildings
9
Power Source
Generator
Most Expensive
Zombie Cage ($40K)
Key Resource
Electricity (Watts)

Recommended Upgrade Priority

Follow this order to maximize camp efficiency. Generator first — everything else depends on power.

This order is a general guideline. Adapt based on your current situation and available funds.
1

Tier 1: Essential

Without these, your camp cannot function properly.

Generator

Powers everything. Without upgrades, you can't run other buildings. Always upgrade first.

Tents

More beds = more survivors processed per day. Directly impacts quota success.

2

Tier 2: High Priority

Critical for mid-game survival and efficiency.

Quarantine Cells

More cells = more suspects held simultaneously. Prevents forced premature decisions.

Security Tower

Better security = fewer escapes and incidents. Essential for camp stability.

3

Tier 3: Important

Significant quality-of-life and resource improvements.

Canteen + Hydroponics

Hydroponics produces 8 food/day, saving money on food purchases long-term.

Clinic + Pharma Generator

Pharma Generator produces 5 medkits/day. Reduces medkit shortage emergencies.

4

Tier 4: Late Game

Expensive but valuable for endgame optimization.

Checkpoint Detectors

Auto-detect contraband and symptoms. Saves inspection time in late game.

Defense Center

Ability Accelerator (-30% cooldown) and Soldiers help with drone defense waves.

Laboratory (Zombie Cage)

Zombie Cage costs $40,000 but is mandatory for late-game research. Save up.

All Buildings Detail

Complete upgrade paths, costs, and stats for every building in your camp.

Generator

Priority: Highest

The heart of your camp. Provides electricity to power all other buildings. Without sufficient power, buildings shut down.

LevelCostFuelPowerNote
Level 1Free4212WStarting level
Level 2$1,5006020W
Level 3$3,0007822W
Level 4$5,0009632WBig power jump
Level 5$8,00012027WMax fuel capacity

Add-on

Battery$2,500

Stores excess power for peak demand periods

Solar Panels$10,000

Generates free 12W power during daytime. Reduces fuel consumption

Prioritize Generator upgrades above all else. A power shortage cascades into every other system.

Tents

Priority: Very High

Provides sleeping quarters for survivors. More beds means you can house more people and meet evacuation quotas.

LevelCostBedsNote
Level 1Free12Starting level
Level 2$1,00015
Level 3$2,50018
Level 4$5,00021
Level 5$8,00025Maximum capacity

Upgrade Tents early. Running out of beds forces you to turn away survivors, hurting your quota.

Quarantine Cells

Priority: High

Isolation rooms for suspected infected individuals. More cells mean you can investigate multiple suspects without rushing decisions.

LevelCostCapacityNote
Level 1Free3Starting level
Level 2$1,5004
Level 3$3,0005
Level 4$5,0006
Level 5$7,0007Maximum capacity

More quarantine cells mean more time to investigate. Rushed decisions lead to wrongful evacuations or missed infections.

Security Tower

Priority: High

Provides camp security and surveillance. Upgraded towers improve guard coverage and reduce incidents.

LevelCostEffectNote
FoundationFreeBasic security presenceStarting level
Level 1$3,000Improved surveillance range
Level 2$5,000Full camp coverageMaximum level

Security Tower Level 1 is a good early investment. Level 2 can wait until mid-game.

Canteen

Priority: Medium

Feeds your camp population. More seats accommodate more diners. Hydroponics add-on provides free daily food.

LevelCostSeatsNote
Level 1Free12Starting level
Level 2$2,00020
Level 3$4,00036Maximum capacity

Add-on

Hydroponics$3,000

Produces 8 food per day automatically

Hydroponics is an excellent investment. 8 free food per day pays for itself quickly.

Clinic

Priority: Medium

Medical facility for treating injured and sick survivors. Pharma Generator produces medkits automatically.

LevelCostMedkitsNote
Medical TentFree15 maxStarting level
Clinic$3,00025 maxImproved capacity
Pharma Generator$6,0005/day productionAuto-produces medkits

The Pharma Generator is a mid-game priority. Producing 5 medkits/day eliminates most supply issues.

Checkpoint

Priority: Medium-Low

Entry screening station. Detector upgrades automatically scan arriving survivors for contraband and symptoms.

LevelCostDetectsNote
Base CheckpointFreeManual inspection onlyStarting level
Metal Detector$2,000Metal contraband
Gunpowder Detector$1,500+ Explosives
Chemical Detector$3,000+ Chemical substances
Rot Detector$2,000+ Biological decay
Symptom Scanner$4,000+ Visible symptomsHighest tier

Checkpoint detectors save time but aren't urgent. Focus on core infrastructure first.

Defense Center

Priority: Medium-Low

Military defense against zombie waves. Upgrades improve drone defense capabilities during attacks.

LevelCostEffectNote
130mm CannonFreeBase defense weaponStarting level
Ability Accelerator$4,000-30% ability cooldownVery useful
Soldiers$5,000Additional ground defense units

Ability Accelerator is great value at $4,000. Soldiers are nice but not essential.

Laboratory

Priority: Situational

Research facility for identifying unknown symptoms. Zombie Cage enables advanced experiments but is extremely expensive.

LevelCostEffectNote
LaboratoryFreeBasic symptom researchStarting level
Zombie Cage$40,000Advanced zombie research capabilityVery expensive but mandatory late-game
Auto-Feeder$10,000Automatically feeds contained zombiesQuality of life

The Zombie Cage is the most expensive upgrade in the game. Start saving early if you plan to research all symptoms.

Resource Management Tips

Smart spending habits that keep your camp running smoothly.

Money Management

  • Don't spend all your money on upgrades — keep a reserve of at least $5,000 for emergencies
  • Generator upgrades always give the best return on investment
  • Hydroponics ($3,000) and Pharma Generator ($6,000) pay for themselves over time
  • Save $40,000 for the Zombie Cage by Day 15 if possible

Power Management

  • Check your power consumption before upgrading buildings — new upgrades may require more watts
  • Solar Panels ($10,000) provide free 12W power — excellent long-term investment
  • Battery stores excess power — useful during night operations
  • Turn off non-essential buildings during power shortages

Timing Your Upgrades

  • Upgrade between quota days when pressure is lower
  • Prioritize upgrades that directly impact the next quota
  • Don't upgrade Checkpoint detectors before you have solid power and beds
  • Defense Center upgrades should happen before difficult drone waves