Complete Endings Guide
Everything you need to know to unlock both endings. Day-by-day strategies, quota requirements, zombie cage management, and achievement hunting tips.
Performance Categories That Matter
Evacuation Quotas
Five checkpoints requiring specific survivor counts
Zombie Containment
Cage presence during four late-game evacuations
Facility Control
Deaths inside Survivor Block and wall integrity
Task Completion
Mission objectives from the bulletin board
How to Unlock "Good Work, Son" (Good Ending)
The good ending requires consistent performance without demanding perfection. You can afford mistakes if you maintain control over the core systems.
Evacuation Quota Requirements
| Day | Survivors | Cage | Notes |
|---|---|---|---|
| 5 | 5 | Not required | Easiest quota - focus on learning inspection tools |
| 10 | 9 | Required | Cage becomes mandatory - unlock via "Hi Doggy" quest |
| 15 | 14 | Required | Mid-campaign checkpoint - steady performance needed |
| 21 | 17 | Required | Difficulty spike - double-check every inspection |
| 26 | 18 | Required | Final evacuation - your ending is already determined |
Zombie Cage Management
Mandatory After Day 10
The zombie cage becomes a hard requirement starting with the Day 10 evacuation. You unlock this system through the "Hi Doggy" taskline. Missing the cage requirement causes instant evacuation failure even if survivor numbers are perfect.
One Zombie Maximum
The cage holds a single zombie at any time. Transfer an infected from Quarantine to the lab cage using the tablet interface.
Daily Feeding Requirement
Feed one corpse per day to maintain containment. The zombie will escape if you forget, destroying your cage and failing future quotas.
Yellow Indicator Confirmation
A yellow status light on the cage interface confirms readiness. Check this before every quota day to avoid last-second failures.
Post-Evacuation Flexibility
You can liquidate the caged zombie after evacuation, but you must capture and cage a new one before the next quota deadline.
Survivor Block Deaths and Facility Stability
Deaths inside the Survivor Block heavily influence your ending calculation. A single death won't automatically trigger the bad ending, but multiple casualties create mounting pressure.
High-Risk Scenarios
- Sending infected survivors into The Block (they turn and attack)
- Ignoring riot warnings from overcrowding
- Failing to upgrade buildings through the tablet
- Letting the perimeter wall fall during drone defense
How to Get "SNAFU" (Bad Ending)
The bad ending triggers when your operation deteriorates beyond recovery. This isn't about a single catastrophic failure but accumulated breakdowns across multiple systems.
Missing 3+ Quotas
Two failed quotas keep you on track. Three failures lock you into bad ending regardless of other performance.
Zombie Cage Violations
Failing to maintain the cage for multiple evacuations (Days 10, 15, 21, 26) creates compounding failures.
Perimeter Wall Collapse
Letting the wall fall during drone defense ends your run immediately or forces Endless Mode early.
Consistent Misclassification
Repeatedly sending infected into Block or healthy survivors to liquidation demonstrates operational incompetence.
Practical Strategies for Consistent Success
Day-by-Day Preparation
Focus on learning inspection tools and building cash reserves. First quota is easy, giving you time to practice.
Unlock and cage your first zombie before Day 10. Start feeding it immediately to establish the routine.
Maintain steady survivor flow and upgrade Block buildings to prevent riots. Test your resource management.
Final push requires maximum efficiency. Double-check every inspection and confirm cage status daily.
Inspection Efficiency Tips
Resource Management
What Happens After Each Ending?
Good Ending (Good Work, Son)
Credits roll and Campaign completes successfully. You've saved humanity, at least temporarily. The game tracks this for achievement purposes.
Bad Ending (SNAFU)
Operation collapses and you transition into Endless Mode starting Day 27. Quotas disappear, replaced by pure survival against increasing zombie waves. Continues indefinitely until you die.
Achievement Hunting Considerations
| Achievement | Description |
|---|---|
| Master Evacuator | Hit all five quotas - guarantees good ending if cage is maintained |
| Perfect Day | Perfect inspection scores for all survivors in one day |
| Jackpot! | $50,000 accumulated - supports good ending strategies |
| Can't Touch This | Confiscate severed zombie parts - any run, doesn't affect ending |
| Brain Slam | Basketball shot with a brain - any run, doesn't affect ending |
Frequently Asked Questions
Can I recover from two failed quotas?
Yes, if you hit the remaining three quotas and maintain all other systems perfectly. Two failures is the maximum allowable for good ending.
Does liquidating healthy survivors matter?
It counts against you but less severely than Block deaths. Avoid when possible, but occasional mistakes won't automatically trigger bad ending.
What if my zombie escapes the cage?
Recapture and cage a new zombie immediately. As long as cage shows yellow (ready) status before evacuation begins, you're fine.
Do I need to complete every bulletin board task?
No, but completing zero tasks increases bad ending risk. Aim for at least 50% task completion throughout the Campaign.
Can I change my ending during Day 26?
No. The ending calculates before Day 26 evacuation begins based on accumulated performance. Day 26 itself cannot alter the outcome.