Complete Endings Guide

Everything you need to know to unlock both endings. Day-by-day strategies, quota requirements, zombie cage management, and achievement hunting tips.

Performance Categories That Matter

Evacuation Quotas

Five checkpoints requiring specific survivor counts

Zombie Containment

Cage presence during four late-game evacuations

Facility Control

Deaths inside Survivor Block and wall integrity

Task Completion

Mission objectives from the bulletin board

How to Unlock "Good Work, Son" (Good Ending)

The good ending requires consistent performance without demanding perfection. You can afford mistakes if you maintain control over the core systems.

You must successfully complete 4 out of 5 quotas to remain eligible for the good ending. Missing two quotas pushes you toward failure regardless of other factors.
The quota measures uninfected survivors only. If you send 20 people but 3 are secretly infected, your actual count is 17. Hidden infections are the most common reason quotas fail.
Always send 2-3 extra survivors beyond the requirement. This buffer accounts for infections you might miss during inspection.

Evacuation Quota Requirements

DaySurvivorsCageNotes
55Not requiredEasiest quota - focus on learning inspection tools
109RequiredCage becomes mandatory - unlock via "Hi Doggy" quest
1514RequiredMid-campaign checkpoint - steady performance needed
2117RequiredDifficulty spike - double-check every inspection
2618RequiredFinal evacuation - your ending is already determined

Zombie Cage Management

Mandatory After Day 10

The zombie cage becomes a hard requirement starting with the Day 10 evacuation. You unlock this system through the "Hi Doggy" taskline. Missing the cage requirement causes instant evacuation failure even if survivor numbers are perfect.

One Zombie Maximum

The cage holds a single zombie at any time. Transfer an infected from Quarantine to the lab cage using the tablet interface.

Daily Feeding Requirement

Feed one corpse per day to maintain containment. The zombie will escape if you forget, destroying your cage and failing future quotas.

Yellow Indicator Confirmation

A yellow status light on the cage interface confirms readiness. Check this before every quota day to avoid last-second failures.

Post-Evacuation Flexibility

You can liquidate the caged zombie after evacuation, but you must capture and cage a new one before the next quota deadline.

Players frequently fail quotas by forgetting the cage exists. Set a mental reminder to check the laboratory interface every few days.

Survivor Block Deaths and Facility Stability

Deaths inside the Survivor Block heavily influence your ending calculation. A single death won't automatically trigger the bad ending, but multiple casualties create mounting pressure.

High-Risk Scenarios

  • Sending infected survivors into The Block (they turn and attack)
  • Ignoring riot warnings from overcrowding
  • Failing to upgrade buildings through the tablet
  • Letting the perimeter wall fall during drone defense
Three Block deaths + one missed quota might still allow good ending. Five deaths + two missed quotas guarantees failure.
Misclassifying healthy survivors as infected and sending them to liquidation also counts against you, though less severely than Block deaths.

How to Get "SNAFU" (Bad Ending)

The bad ending triggers when your operation deteriorates beyond recovery. This isn't about a single catastrophic failure but accumulated breakdowns across multiple systems.

Missing 3+ Quotas

Two failed quotas keep you on track. Three failures lock you into bad ending regardless of other performance.

Zombie Cage Violations

Failing to maintain the cage for multiple evacuations (Days 10, 15, 21, 26) creates compounding failures.

Perimeter Wall Collapse

Letting the wall fall during drone defense ends your run immediately or forces Endless Mode early.

Consistent Misclassification

Repeatedly sending infected into Block or healthy survivors to liquidation demonstrates operational incompetence.

Major tasks from the bulletin board carry weight. Ignoring all objectives significantly increases bad ending probability.

Practical Strategies for Consistent Success

Day-by-Day Preparation

Days 1-5

Focus on learning inspection tools and building cash reserves. First quota is easy, giving you time to practice.

Days 6-10

Unlock and cage your first zombie before Day 10. Start feeding it immediately to establish the routine.

Days 11-20

Maintain steady survivor flow and upgrade Block buildings to prevent riots. Test your resource management.

Days 21-26

Final push requires maximum efficiency. Double-check every inspection and confirm cage status daily.

Inspection Efficiency Tips

Use the X-Ray scanner liberally to catch hidden contraband and skeletal deformities. Many infections present subtle bone changes that visual inspection misses.
The medical hammer reveals neurological symptoms through reflex testing. Don't skip this step, especially on survivors who seem healthy.
Blood tests provide definitive infection confirmation but cost resources. Use them when visual symptoms are ambiguous.

Resource Management

Aim for $50,000 accumulated by Day 20 to handle late-game expenses without stress
Confiscating contraband provides bonus income - search thoroughly
Keep 2-3 days of fuel in reserve - shortages can prevent evacuations even if you hit survivor quotas

What Happens After Each Ending?

Good Ending (Good Work, Son)

Credits roll and Campaign completes successfully. You've saved humanity, at least temporarily. The game tracks this for achievement purposes.

Bad Ending (SNAFU)

Operation collapses and you transition into Endless Mode starting Day 27. Quotas disappear, replaced by pure survival against increasing zombie waves. Continues indefinitely until you die.

Both endings unlock specific achievements. You can replay the Campaign to experience both outcomes.

Achievement Hunting Considerations

AchievementDescription
Master EvacuatorHit all five quotas - guarantees good ending if cage is maintained
Perfect DayPerfect inspection scores for all survivors in one day
Jackpot!$50,000 accumulated - supports good ending strategies
Can't Touch ThisConfiscate severed zombie parts - any run, doesn't affect ending
Brain SlamBasketball shot with a brain - any run, doesn't affect ending
Focus on ending requirements first, then pursue weird achievements during a second playthrough when you understand the systems better.

Frequently Asked Questions

Can I recover from two failed quotas?

Yes, if you hit the remaining three quotas and maintain all other systems perfectly. Two failures is the maximum allowable for good ending.

Does liquidating healthy survivors matter?

It counts against you but less severely than Block deaths. Avoid when possible, but occasional mistakes won't automatically trigger bad ending.

What if my zombie escapes the cage?

Recapture and cage a new zombie immediately. As long as cage shows yellow (ready) status before evacuation begins, you're fine.

Do I need to complete every bulletin board task?

No, but completing zero tasks increases bad ending risk. Aim for at least 50% task completion throughout the Campaign.

Can I change my ending during Day 26?

No. The ending calculates before Day 26 evacuation begins based on accumulated performance. Day 26 itself cannot alter the outcome.

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